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Unity, Unreal Engine, 3D, XR, Roblox and Archviz Projects

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Imersa

Imersa - Online is a project I worked on professionally for six years at VRTools.ai, contributing programming, technical direction, consulting, 3D modeling, rigging setup, animation importing, animator controller, portability and optimizations to ensure it ran across multiple platforms, including desktop and mobile devices. I was also responsible for publishing, updating and maintaining the app on Google Play and the App Store. I worked on optimizing the multiplayer experience as well, focusing on performance, stability and online synchronization, plus Google Cardboard integration for virtual reality and the implementation of the screen sharing feature. The project was used by institutions and companies such as Unimar and Petrobras, and was presented at international events, including Web Summit Portugal and Web Summit Rio.

Unity · Desktop · Mobile · Online
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Imersa - AI Avatar

Development of an AI-driven avatar inside Imersa, able to talk about football with the user. The interaction happens by text or by microphone, with the answer spoken by the avatar itself.

Unity · AI · Cross-platform
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Petrobras Event/ Training 02

Online multiplayer environment in Unity used by Petrobras for corporate events and training. I owned technical leadership, programming, optimization, 3D modeling and Tech Art, keeping participants in sync across desktop and mobile.

Unity Multiplayer Online · Cross-platform
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Petrobras Event/ Training 01

The first of the Petrobras training sessions in the multiplayer environment I built in Unity. I worked as programmer and technical consultant, handling optimization, 3D modeling and Tech Art so it ran reliably on desktop and mobile.

Unity Multiplayer Online · Cross-platform
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Unimar Distance Learning in the Metaverse

Unimar distance learning inside the online multiplayer environment I built in Unity. Technical leadership, programming and optimization so whole classes could share one virtual room, reachable from desktop and mobile.

Unity Multiplayer Online · Cross-platform
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Live from Web Summit Lisbon, Portugal! Tiago Cardoso, CEO of Nguzu

Technical leadership and Unity development of the immersive experience taken to Web Summit in Lisbon. I worked as programmer, consultant, 3D artist and Tech Artist, shipping cross-platform to desktop and mobile. In the video, the testimonial of Tiago Cardoso, CEO of Nguzu.

Unity · XR · Cross-platform
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Watch the testimonial of Juliana Fernandes, a Community teacher who had the experience at Metafuter

Unity development of Metafuter, an immersive environment applied to education. I owned technical leadership, programming, 3D modeling and Tech Art, focused on VR and cross-platform delivery. Here, the account of Juliana Fernandes, a teacher who went through the experience.

Unity · XR · Cross-platform
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We decided to share a bit of this experience that teacher Adriano Neves described to you

Unity programming, technical consulting, 3D modeling and Tech Art on the immersive environment used in the classroom, built for desktop and mobile from a single codebase. In the video, teacher Adriano Neves describes what using the platform was like.

Unity · XR · Cross-platform
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Follow the testimonial of Shao Huang, who shared his experience after an immersion at Metafuter

Technical leadership and Unity development of Metafuter, focused on VR, performance and stability across desktop and mobile. I worked from programming through 3D art and Tech Art. In this video, Shao Huang shares his impression right after the immersion.

Unity · XR · Cross-platform
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Side

ArchViz VR experience in Unreal Engine, working as 3D artist and programmer. Responsible for shaders, materials and lighting, with modeling in 3DS Max and import via Datasmith.

Unreal Engine Archviz VR · 3DS Max · Datasmith
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Expositor HyperX | BGS

Virtual Reality game built at IM Designs for the HyperX booth at BGS 2018. I worked on features, system integration, optimization and VR user experience tuning, with the public playing it live during the event.

Unity · VR
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Lenovo | AR

Augmented Reality application in Unity for the interactive presentation of Lenovo products. I implemented the AR features, the 3D model integration, the interface and the mobile optimizations.

Unity · AR
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My Home Experience | MRV

ArchViz in VR on Unreal Engine for MRV, letting buyers walk through decorated apartments before the building exists. I worked as programmer and 3D/Virtual Reality consultant, modeling in 3DS Max and Blender, texturing in Substance Painter and importing via Datasmith.

Unreal Engine VR · 3DS Max · Datasmith
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Globo Tem Notícias

Globo news piece on the ArchViz VR experience I developed at IM Designs, used to guide people about to buy a property. Programming and 3D/VR consulting in Unreal Engine, with a 3DS Max and Substance Painter pipeline.

Unreal Engine VR · 3DS Max · Datasmith
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Technology brings customers apartments decorated through virtual reality

TV piece on using virtual reality to sell decorated apartments. I developed the experience at IM Designs as programmer and 3D/VR consultant in Unreal Engine, with close attention to material and lighting realism.

Unreal Engine VR · 3DS Max · Datasmith
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Cidade Alerta - Developer Uses Virtual Reality

Cidade Alerta piece on the developer that adopted the ArchViz VR experience I built at IM Designs. Unreal Engine with modeling in 3DS Max and Blender, applied to marketing and sales campaigns.

Unreal Engine VR · 3DS Max · Datasmith